Showing posts with label Application. Show all posts
Showing posts with label Application. Show all posts

Thursday, June 16, 2016

Building a Real World iOS Application with Swift [repost]




Building a Real World iOS Application with Swift
Size: 1.03GB | Duration: 3h 54m | Video: AVC (.mp4) 1024×768 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English


This course uses Apple’s Swift language to build a recipe iOS app. The app will allow adding and deleting of recipes. Rather than a basic looking app, we’ll ensure our app is visually appealing. We’ll utilize iOS technologies such as NSUserDefaults and iCloud. We’ll see how to set up their application for use with iCloud and how to integrate iCloud document sharing. Setting up iCloud will give us lots of exposure and hands-on use of the iOS Developer Center.





Saturday, June 11, 2016

William Harvey Birkmire - Architectural Iron And Steel, And Its Application In The Construction Of Buildings




William Harvey Birkmire – Architectural Iron And Steel, And Its Application In The Construction Of Buildings
1892 | ISBN: 1436935822 | English | 244 pages | PDF | 4 MB


This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world’s literature in affordable, high quality, modern editions that are true to the original work.




Friday, June 10, 2016

Towards Cognitive Cities: Advances in Cognitive Computing and its Application to the Governance of Large Urban Systems




Towards Cognitive Cities: Advances in Cognitive Computing and its Application to the Governance of Large Urban Systems
Springer | Systems, Decision & Control | July 11, 2016 | ISBN-10: 3319337971 | 256 pages | pdf | 3.98 mb


Editors: Portmann, Edy, Finger, Matthias (Eds.)


Offers a concise introduction to the new concept of cognitive cities
Argues why cities need to become cognitive and why therefore the concept of cognitive city is needed
Highlights the main building blocks of cognitive cities and illustrates the concept by various cases
Presents a comprehensive view of the different research endeavours about cognitive cities and paves the way for this innovative approach to governing cities

This book introduces the readers to the new concept of cognitive cities. It demonstrates why cities need to become cognitive and why therefore a concept of cognitive city is needed. It highlights the main building blocks of cognitive cities and illustrates the concept by various cases. Following a concise introductory chapter the book features nine chapters illustrating various aspects and dimensions of cognitive cities. The logic of its structure proceeds from more general considerations to more specific illustrations. All chapters offer a comprehensive view of the different research endeavours about cognitive cities and will help pave the way for this new and innovative approach to governing cities in the future.


Number of Illustrations and Tables

15 b/w illustrations, 34 illustrations in colour


Topics

Computational Intelligence


Urban Geography/Urbanism


Engineering Design


Sustainable Development


Urban Economics


Click Here to Buy the Hardcover from SpringerPurchase a Premium account from Download Link for Multiple/High Speed And Support :)Click Here for More books



Wednesday, June 8, 2016

Application Instrumentation Using Performance Counters [repost]




Application Instrumentation Using Performance Counters
Mp4 | Duration: 4h 24m | Video: AVC (.mp4) 1024×768 15fps | Audio: AAC 48KHz 2ch | 778MB
Genre: eLearning | Level: Intermediate | Language: English


Many applications are black holes – information is processed but not broadcast. It can be difficult to monitor the state of these applications without having the proper instrumentation channels in place. Performance counters offer an effective instrumentation strategy that combines the tractability of numbers with the liberty of automation frameworks. In this course, you will learn what counter types are available to your application, how the counters are managed by the operating system, and how to create custom performance counters in both native and managed code.





Friday, June 3, 2016

Build Your Own Bootstrap Business Application Template in MVC [repost]




Build Your Own Bootstrap Business Application Template in MVC
English | Duration: 5h 10m | .MP4 | h264, yuv420p, 1280×720, 15.00 fps(r) | aac, 44100 Hz, stereo | 1.14 GB
Genre: E-learning


This course will instruct you on how to build your own Bootstrap application template in MVC. Having your own MVC template allows you to create applications quicker and with more features.


Creating your own Bootstrap template that you can reuse across many applications is simple. In this course, you will build up a collection of components that you build into an MVC application. You will create both horizontal and vertical data-driven menu systems. You will see some jQuery libraries that can add great functionality to your MVC apps. In addition, you will learn when you should use a library and when you should create your own. You will see a collection of cool UI widgets that are much smaller than those you will download on the web. You will see how to create tables that can sort and page data both client-side and server-side. Finally, you will learn to build maintenance pages with search, add, edit, and delete capabilities all on a single page.





Tuesday, May 10, 2016

GNOME 3 Application Development Beginner"s Guide




GNOME 3 Application Development Beginner’s Guide By Mohammad Anwari
2013 | 366 Pages | ISBN: 1849519420 | PDF | 5 MB



Step-by-step practical guide to get to grips with GNOME application development


GNOME is a desktop environment and graphical user interface that runs on top of a computer operating system. GNOME 3 provides both modern desktops and development platforms with more than 50 supported languages of the world. Since 1999, it has been evolving into a very nice desktop to use and an interesting platform to develop on.
“GNOME 3 Application Development Beginner’s Guide” is about developing GNOME 3 application with Vala and JavaScript programming languages. It guides the reader to build Gtk+, Clutter, and HTML5 applications on the GNOME 3 platform. It covers GNOME 3 specific subsystems such as data access, multimedia, networking, and filesystem. It also covers good software engineering practices such as localization and testing.
This book is full of step-by-step tutorials and ready to run codes. The examples are written in a simple and straightforward way to make it easier for the reader to get a thorough understanding of the topics.
The book starts with the installation of GNOME 3 and ends with building two exciting projects, a web browser and a Twitter client. The book starts from the basics and gradually talks about more advanced topics.
It then guides the readers in using the development environment starts from Anjuta IDE, Glade, and DevHelp. The essential GNOME 3 subsystems like GStreamer, GLib, GIO, GSettings, Evolutions Data Server, WebKit, and GNOME desktop are then uncovered one by one. Then the internationalization, localization, and unit testing techniques are brought up.
“GNOME 3 Application Development Beginner’s Guide” is really a guide that a novice GNOME 3 application developer must not miss.


This book is a step-by-step guide with ready-to-run codes to guide you in developing applications with GNOME.

If you have programming skill either in Linux or other operating systems and want to have GNOME 3 as one of your deployment targets, then this book is for you. This book is also for commercial software developers or an open source software hacker. The reader needs to be familiar with Vala and JavaScript before starting to develop Gtk+ and Clutter applications.



Thursday, May 5, 2016

wxPython Application Development Cookbook (Repost)




wxPython Application Development Cookbook By Cody Precord
2015 | 264 Pages | ISBN: 1785287737 | EPUB, MOBI, PDF | 18 MB





wxPython is a GUI toolkit for the Python programming language built on top of the cross-platform wxWidgets GUI libraries. wxPython provides a powerful set of tools that allow you to quickly and efficiently building applications that can run on a variety of different platforms. Since wxWidgets provides a wrapper around each platform’s native GUI toolkit, the applications built with wxPython will have a native look and feel wherever they are deployed.
This book will provide you with the skills to build highly functional and native looking user interfaces for Python applications on multiple operating system environments. By working through the recipes, you will gain insights into and exposure to creating applications using wxPython. With a wide range of topics covered in the book, there are recipes to get the most basic of beginners started in GUI programming as well as tips to help experienced users get more out of their applications. The recipes will take you from the most basic application constructs all the way through to the deployment of complete applications.


Cody Precord is a software engineer based in Minneapolis, MN, USA. He designs and writes systems and application software for Windows, AIX, Linux, and Macintosh OS X using primarily C++, C#, C, Perl, Bash, and Python. The constant need for working on multiple platforms naturally led Cody to the wxPython toolkit, which he has used for several years. He is the author of wxPython 2.8 Application Development Cookbook, Packt Publishing and has also contributed to the development of the wxPython library. Cody is interested in promoting cross platform development practices and improving usability in software.