Showing posts with label Visual. Show all posts
Showing posts with label Visual. Show all posts

Saturday, June 4, 2016

Build Windows Forms App with Visual Studio - Land a job! - 2 [repost]




Build Windows Forms App with Visual Studio – Land a job! – 2
MP4 | Video: 1280×716 | 67 kbps | 44 KHz | Duration: 4 Hours | 1.08 GB
Genre: eLearning | Language: English


Get an “Entry Level” .NET Developer job in an organization, with the skills you will get from this course.


Currently, .Net Developers are in high demand. .Net Development can be learned, This course will help any student with a will, interest, and determination, to DEVELP THE WINGS THEY REQUIRE to fly from the ledge by themselves. Flying by yourself, requires constant study and practice of C# on your own.


This course is simple, straight forward and each video begins where the last one ends. It is deliberately designed with the slowest student in mind, and with the knowledge that, every dime and time spent by a student on this course is an investment.


You should take this course because it unveils how a Windows Forms Application is built and functions.





Friday, June 3, 2016

Build Windows Forms App with Visual Studio - Land a job! - 1 [repost]




Build Windows Forms App with Visual Studio – Land a job! – 1
MP4 | Video: 1280×720 | 97 kbps | 44 KHz | Duration: 7 Hours | 1.37 GB
Genre: eLearning | Language: English


Get an “Entry Level” .NET Developer job in an organization, with the skills you will get from this course.


Currently, .Net Developers are in high demand. .Net Development can be learned, This course will help any student with a will, interest, and determination, to DEVELP THE WINGS THEY REQUIRE to fly from the ledge by themselves. Flying by yourself, requires constant study and practice of C# on your own.


This course is simple, straight forward and each video begins where the last one ends. It is deliberately designed with the slowest student in mind, and with the knowledge that, every dime and time spent by a student on this course is an investment.


You should take this course because it unveils how a Windows Forms Application is built and functions.





Monday, April 18, 2016

Framed Ink: Drawing and Composition for Visual Storytellers (Repost)




“Framed Ink: Drawing and Composition for Visual Storytellers” by Marcos Mateu-Mestre
PDF | 2010 | 128 pages | ISBN: 1933492953 | English | 40 MB


The ultimate guide to visual storytelling! How to make the audience “feel” the story while they are “reading” the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house. In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.




Wednesday, April 13, 2016

The SAGE Handbook of Visual Research Methods (Repost)




Eric Margolis, Luc Pauwels, “The SAGE Handbook of Visual Research Methods”
English | 2011 | ISBN: 1847875564 | PDF | pages: 777 | 117 mb


This 42 chapter volume represents the state of the art in visual research. It provides an introduction to the field for a variety of visual researchers: scholars and graduate students in art, sociology, anthropology, communication, education, cultural studies, women’s studies, ethnic studies, global studies and related social science and humanities disciplines.


The SAGE Handbook of Visual Research Methods encompasses the breadth and depth of the field, and points the way to future research possibilities. It illustrates “cutting edge” as well as long-standing and recognized practices. This text is not only “about” research, it is also an example of the way that the visual can be incorporated in data collection and the presentation of research findings. Contributors to the book are from diverse backgrounds and include both established names in the field and rising stars. Chapters describe a methodology or analytical framework, its strengths and limitations, possible fields of application and practical guidelines on how to apply the method or technique.


The Sage Handbook of Visual Research Methods is organized into seven main sections:


I) Framing the Field of Visual Research


II) Producing Visual Data and Insight


III) Participatory and Subject-Centered Approaches


IV) Analytical Frameworks and Approaches


V) Vizualization Technologies and Practices


VI) Moving Beyond the Visual


VII) Options and Issues for Using and Presenting Visual Research


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Monday, April 11, 2016

Experiments in the Machine Interpretation of Visual Motion (Repost)




David W. Murray, Bernard Buxton, “Experiments in the Machine Interpretation of Visual Motion”
1990 | pages: 243 | ISBN: 026213263X | PDF | 23,5 mb


If robots are to act intelligently in everyday environments, they must have a perception of motion and its consequences. This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world. It describes algorithms that form a complete, implemented, and tested system developed by the authors to measure two-dimensional motion in an image sequence, then to compute three-dimensional structure and motion, and finally to recognize the moving objects.


The authors develop algorithms to interpret visual motion around four principal constraints. The first and simplest allows the scene structure to be recovered on a pointwise basis. The second constrains the scene to a set of connected straight edges. The third makes the transition between edge and surface representations by demanding that the wireframe recovered is strictly polyhedral. And the final constraint assumes that the scene is comprised of planar surfaces, and recovers them directly.


ContentsImage, Scene, and Motion; Computing Image Motion; Structure from Motion of Points; The Structure and Motion of Edges; From Edges to Surfaces; Structure and Motion of Planes; Visual Motion Segmentation; Matching to Edge Models; Matching to Planar Surfaces.


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