Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Wednesday, June 15, 2016

Game Master - Juni-Juli 2016




Game Master – Juni-Juli 2016
German | 38 pages | PDF | 24 MB




Monday, June 6, 2016

Hands-on Game Development with Unity V5 Training Video




Hands-on Game Development with Unity V5 Training Video
SKU: 02192 | .MP4, AVC, 1000 kbps, 1280×720 | English, AAC, 64 kbps, 2 Ch | 12 hours | 3.17 GB
Instructor: Robert Wiebe


In this Hands-on Game Development with Unity V5 training course, expert author Robert Wiebe will teach you how to develop a game from start to finish with Unity 5. This course is designed for the absolute beginner, meaning no game development with Unity 5 experience is required.


You will start by learning about the interface, then jump into learning how to manipulate objects. From there, Robert will teach you about behavior scripting, how to organize a game scene, and how to create project prototype objects using 3D models. This video tutorial also covers how to import and export assets, set and light a scene, and add audio. You will also learn how to add characters to the project, as well as transition between 2D and 3D. Finally, you will learn about cross platform input and settings, as well as how to build standalone apps.


Once you have completed this computer based training course, you will be fully capable of developing a game from start to finish with Unity V5. Working files are included, allowing you to follow along with the author throughout the lessons.





Saturday, May 28, 2016

Game Master - April-Mai 2016




Game Master – April-Mai 2016
German | 38 pages | PDF | 37,7 MB




Wednesday, May 25, 2016

Workplace Poker: Are You Playing the Game, or Just Getting Played?




Workplace Poker: Are You Playing the Game, or Just Getting Played? by Dan Rust
2016 | ISBN: 0062405284 | English | 304 pages | EPUB | 0.7 MB


A career advisor explains why many talented, hard-working people often miss out on their full career potential, revealing the tells, blind spots, secrets, and unspoken rules you need to know in order to play the game to win.


While many careers have been impacted by economic downturns, failed projects, downsizing and restructuring, or just bad bosses or bad timing, we all know of colleagues who continue to rise through every tough situation. Most assume that they have an advantage that protects them—degrees from the right schools, great mentors, influential friends and family, or just better luck. But these hyper-successful professionals have faced setbacks, too. Instead of allowing challenges to derail their rise, they’ve learned how to manage them better.


In Workplace Poker, Dan Rust gives you the strategies you need to accelerate your career, and prevent setbacks from stalling your progress or spiraling it downward. The trick, he reveals, is to “play the game under the game,” to think more deeply and act more strategically. If you are talented, ambitious, and hardworking, but feel your career just isn’t accelerating as rapidly as it should, or as fast as you would like it to, this book is for you. If you have been frustrated to see others (less talented, who don’t work as hard as you do) achieve rapid professional progress while your career stalls out, this book is for you. If you’ve been annoyed by those who are successful primarily because of where they went to school, or family connections, or financial resources, this book is for you.


Rust gives you the insight and skills you need to transform yourself and adapt and survive any hurdle—to turn every adversity into advantage, and every struggle into strength, including:


• Recognition of your own “blind spots” and what to do about them


• Mastering strategic and authentic self-promotion


• Enhancing your personal charm and likeability


• Achieving the high energy, both mental and physical, necessary to drive an exceptional career trajectory


• Developing an interest in “corporate anthropology” and the complex human dimensions of business


• Neutralizing the career-stalling impact of difficult or dysfunctional colleagues


• Deeply “owning” and learning from career missteps and failures


In his smart, funny, relatable voice, Rust shares stories of individuals who have applied these capabilities in real world situations, and provides short, focused exercises to help you think about yourself and your own career. With Workplace Poker¸ you’ll learn how to get out of you own way, and find the success you deserve.



Sunday, April 24, 2016

Unity 3.X Game Development Essentials (2nd edition) (Repost)




Unity 3.X Game Development Essentials (2nd edition) By Will Goldstone
2011 | 488 Pages | ISBN: 1849691444 | EPUB | 16 MB



Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity s intuitive, easy to learn toolset and this book it s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you’ll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!



Thursday, April 14, 2016

PM History Magazin für Geschichte (Game of Thrones) Mai No 05 2016




PM History Magazin für Geschichte (Game of Thrones) Mai No 05 2016
PDF | 100 Pages | german | 40,4 MB


Note:


no Mirror please